#pragma once
// -------------------------------------------------
// BlinKit - BlinKit Library
// -------------------------------------------------
//   File Name: WindowEventContext.h
// Description: WindowEventContext Class
//      Author: Ziming Li
//     Created: 2021-09-09
// -------------------------------------------------
// Copyright (C) 2021 MingYang Software Technology.
// -------------------------------------------------

/*
 * Copyright (C) 2010 Google Inc. All Rights Reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 */

#ifndef WindowEventContext_h
#define WindowEventContext_h

#include "blinkit/blink/renderer/core/frame/local_dom_window.h"
// BKTODO: #include "platform/heap/Handle.h"
// BKTODO: #include "wtf/RefPtr.h"

namespace blink {

class EventTarget;
class Event;
class Node;
class NodeEventContext;

class WindowEventContext
{
    WTF_MAKE_NONCOPYABLE(WindowEventContext);
public:
    WindowEventContext(Event&, const NodeEventContext& topNodeEventContext);

    LocalDOMWindow* window() const;
    EventTarget* target() const;
    bool handleLocalEvents(Event&);

    // BKTODO: DECLARE_TRACE();

private:
    LocalDOMWindow *m_window = nullptr;
    EventTarget *m_target = nullptr;
};

inline LocalDOMWindow* WindowEventContext::window() const
{
    return m_window;
}

inline EventTarget* WindowEventContext::target() const
{
    return m_target;
}

}

#endif // WindowEventContext_h
